Early prototype · TestFlight beta soon

Turn any wall into a
fighting arena.

Plug your iPhone into a projector, outline the objects on your wall, and battle in chaotic physics-based arenas built from your real room. Ragdoll fighters, weapons, grenades — your paintings and shelves become the level.

How it works

Three steps to a room-sized brawl

STEP 1

Connect iPhone to projector

USB-C or Lightning to HDMI. Point the projector at any wall.

STEP 2

Outline wall objects

Tap around your paintings, shelves and frames — they become platforms and cover.

STEP 3

Fight in a custom arena

Grab a controller, drop into ragdoll physics, and wreck your own room.

Features

Built for chaos

Projector-mapped arenas

Every wall is a new level. Your paintings become platforms.

Physics ragdoll fighters

Stick-figure brawlers with wobbly, hilarious physics.

Weapons & explosions

Swords, grenades, rocket launchers — the works.

Shields & blocks

Timing matters. Parry, block, counter.

Dynamic round variants

Jetpacks, hazards, unpredictable weapon spawns, and more.

Local party-game feel

Pass the controllers. Everyone screams.

What you need

Setup is dead simple

iPhone
Projector
USB-C / HDMI cable
Xbox or PS-style controller

Touch-only mode is on the roadmap — for now, bring a controller.

Dev status

Early playable prototype.

TestFlight beta coming soon.

Roadmap

Where it's going

  1. 01Better mobile setup UX
  2. 02More weapons & round variants
  3. 03Local multiplayer for up to 4 players at once
  4. 04Online multiplayer
  5. 05Deeper projector-specific interactions
  6. 06Optional physical wall devices / light boxes
FAQ

Answers, honestly

Is it available yet?
Not publicly. It's a playable prototype heading to a TestFlight beta soon — join the waitlist to be first in.
Do I need a projector?
Yes, at least for now. The whole point is projector-mapping your wall. Any HDMI projector works.
Does it work without a controller?
Not yet. Controller-first for launch. Touch and other input modes are on the roadmap.
Will it come to Android?
Maybe later — WallWar is iOS-first because of ARKit and iPhone's projector output pipeline.
Can I support development?
Yes! The best support right now is joining the waitlist and giving feedback once you're in the beta.
How do I report bugs?
Head to the feedback page — bug reports, feature ideas, and general thoughts all welcome.

Ready to punch your wall?

Join the waitlist and get first access when TestFlight opens.